Mobile game

Petalpop

Independently designed, built, and published cluster-pop puzzle game for iOS and Android.

Role
Founder · Product and software engineering
Period
2026–present
Stack
iOS · Android · App Store · Google Play · In-app purchases

SoftGrove Games · App Store · Google Play

Petalpop is a cluster-pop puzzle game that I took from concept to release under SoftGrove Games. I owned the product, gameplay, interface, store delivery, and the operational work required to maintain the game on iOS and Android.

Product scope

  • Campaign, daily, endless, and zen play modes
  • Special blooms, boosters, combo systems, and progression rewards
  • Leaderboards and repeatable daily content
  • A calm visual identity carried across the game, store pages, and supporting website

Engineering and delivery

The project included more than the core puzzle mechanic. I built the progression and content systems around it, integrated in-app purchases and store services, handled consent and monetization flows, and prepared the release assets and metadata for both stores.

Post-launch work includes release management, compatibility updates, store review requirements, player support, and product iteration based on how the complete experience behaves in production.

What it demonstrates

Petalpop is an example of owning a mobile product end to end: product decisions, software engineering, user experience, publishing, and ongoing delivery rather than a single isolated feature.

Mihnea Ionita 2026 · Software Engineer