https://gameofnations.net/

Led the development of a comprehensive web-based marketplace for Game of Nations, translating a mobile gaming platform to web while implementing special event features for the Ethereals campaign. This project required rapid development under tight deadlines while maintaining high-quality standards across multiple deliverables.

Project overview:

Core Platform Development

  • Mobile-to-web migration of existing game shop interface
  • Svelte framework implementation for optimal performance
  • Responsive architecture supporting both mobile and desktop experiences
  • Integration with existing game backend systems

Ethereals Event Implementation

  • Multi-section webshop development for special in-game items marketplace
  • Custom landing pages and information architecture
  • Documentation portal with detailed event information
  • Event-driven features with time-sensitive launch requirements

Technical Highlights

  • Rapid development cycle meeting critical launch deadlines
  • PSD-to-production pipeline for new event sections
  • Dynamic marketplace features for limited-time gaming items
  • Cross-platform consistency between mobile and web experiences

This project demonstrates capability in deadline-driven development, cross-platform implementation, and complex feature integration within the gaming industry.

GoN Homepage
GoN Homepage

GoN Webshop 1
GoN Webshop 1

GoN Webshop 2
GoN Webshop 2

GoN Webshop 3
GoN Webshop 3

GoN Webshop 4
GoN Webshop 4

Ethereals 1
Ethereals 1

Ethereals 2
Ethereals 2

Ethereals 3
Ethereals 3

Ethereals 4
Ethereals 4

Ethereals 5
Ethereals 5

Ethereals 6
Ethereals 6

Ethereals 7
Ethereals 7

Ethereals 8
Ethereals 8

Ethereals 9
Ethereals 9

Ethereals 10
Ethereals 10

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